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Will Zelda: Gaiden be a Challenge?
By Timbo
I remember just over a
year now that I got The Legend of Zelda: Ocarina of Time.
I was exstatic. After playing through Zelda on Snes, and
on Gameboy, I couldn't wait to try out the 3D debut. As
soon as I got it, Iput it in and started to play. Two
weeks later, I was finished. Of course I might have
played it nearly four hours a day, but which Zelda fan
didn't? I might not have got everything, like all the
heart containers and gold skulltulas, and I still haven't
to this day, but the point is, that it was too easy.
After about an hour of playing time, I was up to the
second level. And that included time to stand around and
admire the scenery. Wouldn't it be nice, if in Zelda:
Gaiden, that the first dungeon took a long time to beat?
Even if you're a Zelda veteran, even a year later you're
still unlocking secrets in the first dungeon. Seriously,
the hardest part of Ocarina of Time was obtaining the Ice
Arrows, and they weren't even needed! The hardest level
probably was the Forest Temple, after a little thinking
and effort, I was through there and facing the boss. And
wouldn't it be nice, for just once, have some cheats in a
Zelda game! Not stupid cheats like invincibiltiy and
unlimited arrows, something like the Nintendo tunic, or
play as Zelda! Wouldn't that be great to save Hyrule as
Princess Zelda?!? That would rule! And another big point,
maybe they could iron out all the glitches this time.
Perhaps properly play test it, too. And maybe they could
make a proper Debug menu, not all those screens of crap
when you half way pull your cartridge out, then balance
between some magnetically sheilded plutonium and a
nuclear warhead. Of course you're going to get some weird
effects if you do stupid things like that. Actually, this
reminds me of something funny I read in a magazine
recently. A P.Rooks wrote in and said "I found a
cool glitch in Mario 64. If you face your N64 and push
the right side down while pulling the left side up, Mario
will fall half way into the ground, drop onto his back,
and the music crackles." the editor replied
"Another cool trick is to throw your N64 at the wall
a few times until sparks beginm to fly out from the side.
Put in a cartridge and watch as each game displays weird,
incomprehensible images. Fool!" And the letter was
titled "Ruin your N64 in 1 easy step" Some
people these days...But back to Zelda: Gaiden, a few less
glitches would be really nice. One of the best things
that I like about some games with bosses, is that you can
play a boss over and over again. In all of the Zeldas,
the closest you get to that is fighting Ganon over and
over again. Boring. How about fighting Twin Rova again?
Huh? That would be sweet. And my favourite enemy have to
be those Guerudo women with the two bigass swords. How
much fun was to face them? It's a sword fighting game, so
where was the sword fighting? If that was it, then it
can't really be called a sword fighting game. In Zelda 3,
the first level takes you about an hour to beat (the
first time). It's roughly the same in Zelda 64. The last
level in Zelda 3 took ages to beat. Seriously, ages. In
Zelda 64, the last level took an hour and a half. See the
differnce? The levels were much harder in Zelda 3.
Wouldn't it be totally sweet if they put Zelda 3 on the
N64? How cool would that be? In conclusion: This isn't
really an editorial on Zelda: Gaiden being harder, it's
more of a complaint against Zelda 64. But it does have
some good points. So basically, Zelda 3 is still the
hardest Zelda game to me. Can Zelda: Gaiden prove me
wrong?
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