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Would Ura-Zelda be a good thing?
By Conrad
While people all
over are rejoicing over the words "New Zelda in
works", the truth is that Ura-Zelda may plague the
Zelda community.
I know a bunch of people are
thinking I'm a pessimistic nay-sayer thanks to that last
paragraph. That's okay. The truth is, I'm not
much of an optimist for games coming out and fully living
up to their promises. And I won't say what I think
of the people who still believe everything will be ten
times better than what the first reports indicate they
might be.
On one hand, the statement that a
cartridge is likely sounds good. It means we'll see a
sequel! Woo-hoo! But on the other hand, the cartridge
will clearly be more limited than the 64DD version. If
the game could fit nicely on a cartridge, then it would
fit on a cartridge. The reason the game is slated to go
on the 64DD is because there are advantages to the 64DD.
Advantages that aren't going to make it to the
English-speaking nations. The
US(/Canadian/European/Australian) release would likely
keep much of the graphics of Link and the character
movements. So what the game would have to ditch are
things such as mini-games, sub-plots, and maybe even
deungeons and bosses. Items are usually fairly
"cheap" in the economy of computer chip memory,
and therefore it's not impossible that Nintendo would
leave in some of the items from the later dungeons, even
though the dungeons were taken out. More items in less of
a quest. That makes for an easier, less challenging
quest.
Speculation is that several games
may come out on the Japanese 64DD and then be crippled
down to take up less memory and actually fit on a
cartridge. So if you thought that Ocarina of Time was too
short, you may not become overly-cheery when you get to
the end of Ura-Zelda.
Have you ever played Final Fantasy
2 (US) for the Super NES? Have you ever looked at the
quality of the graphics and thought, "This Super NES
game doesn't look that much better than the high-quality
NES games"? Well, that's because Square was
designing FF2 to be a system-exploting game for the NES
and then Nintendo wanted support for the SNES so they
convinced Square to released for the Super NES. Result?
The game didn't take full advantage of the Super NES (it
wasn't designed to), but due to the Super NES's advanced
power, it was simple to make the game look better. And
so, now several years later, the game Americans received
as Final Fintasy 2 is a Super NES game and still looks
better than it would have if it were a NES game.
What would be best for us is if the
game came out on the Dolphin in Japan. Note that while
that may be best for us, that may not be best for
Nintendo. Nintendo might benefit more from making the
extra money off of a 64-bit game, even if that isn't what
makes for what's ultimately the best entry in a
particular series. And if the game does come out for the
Dolphin in Japan, then we're not really talking about the
64DD Ura-Zelda anymore, so let's leave that idea alone
here.
It may make sense to some people to
have the game released for the 64DD in Japan, and then
for the US version to just put the game on a cheap DVD-CD
for the Dolphin. Maybe even add some extra stuff to the
US version since it's going on the Dolphin.
Unfortunately, that actually doesn't go over too well.
The Dolphin isn't a 64-bit machine. Unless Nintendo were
to write an N64 and 64DD emulator for the Dolphin (in
which case it would be easy to bring over 64DD games to
the US), it would probably be viewed as too much work to
have the game programed for the 64-bit N64 and the chips
inside that game, and re-program those parts for the
Dolphin, when they could just decide to cut out some
stuff and keep all the techological programming pretty
much the same and release the game as a cart in the US.
An N64-emulator, only released as machine-code to be run
on a Nintendo-system, may make a bit of sense. However,
it's not very likely that Nintendo is going to be using
emulators because they'd probably fear Internet Pirates
would disassemble the game and use the included emulator
along with other 64DD games. It's also not very likely
for the Dophin to feature (suprise!) Playstation
backwards-compatibility (which would make many less
people be super-interested in upgrading to the
Playstation 2) because of the lawsuits. Even if Bleem!
and VGS win over Sony and it's declared PSX emulators are
legal, Nintendo's not going to support unauthorized
emulating because doing so weakens Nintendo's arguement
that they hate emulators of current on-market systems.
Back to Ura-Zelda, there is another
bad option (Doesn't this article just lift your
spirits?): The Japanese get Ura-Zelda for the 64DD and
even a cartridge version, and we don't get either. On
more than one occasion (that is, many, many occasions)
games are released in Japan and not in America. Mother,
a Japanese game, was perfectly translated into
English by Nintendo into a NES game called
"Earthbound" and then never released.
(Mother 2 for the Super Famicom (SNES) was then
translated into English and became our Earthbound.)
And if Nintendo based releases on popoularity, then
you'd think that the second Final Fantasy game
that was released for the Famicom (NES) would have
made it's way to American shores. Guess what: It
didn't until years and years and years later some guys
with computers and emulators translated the game
themselves. Nintendo had obtained the rights for a
US release for the game, and then never released it.
We never got a legitimately-sold version of what
the Japanese called Final Fanasy 2. So, the idea
that Ura-Zelda may not come here at all isn't completely
out of the question.
If the estimated US-release of
Ura-Zelda would be too close to the originally-scheduled
Japanese release date of the next game, Nintendo might
not decide to cause media conflicts by pursueing
Ura-Zelda in the States, and instead save US excitement
for a new Zelda game for the next platform. (And other
English-speaking countries would be even less likely to
see it then.) Result is that Ura-Zelda would become
similar to the "lost" Final Fantasy games. A
few Japanese speakers would play the game and say it's
the best thing on earth, but English speakers might never
get to play it on a legitimate system. (Chances are, too,
that several emulation fans will try translating the
game, giving up half-way through, cursing each other's
projects, all claiming credit for the same work. Uh...
not referring to any particular examples, of course.)
This last option may seem
particularily likely if N64 cartridge version of
Ura-Zelda doesn't do well in Japan. Executives in charge
of porting may decide to focus more on the cartridge
version's sales than the 64DD version's sales, since the
cartridge is what they'd be bringing over to the US.
Perhaps the worst available option is that when the game
is ready to be ported for Americans, Nintendo will see
how well the Japanese liked the game, and the Japanese
players will remember Ura-Zelda like what we fondly
remember of Battletoads And Double Dragon: The
Ultimate Team. This game, same title, same levels and
enemies and everything, was brought out on both the NES
and the Super NES. The NES version didn't do so hot since
fewer people were playing the NES at the time, since the
Super NES had been out for a while. And the Super NES
version's graphics paled in comparison to other Super NES
games because, in truth, they weren't much better than
the NES game that the Super NES game. If Ura-Zelda's 64DD
version is considered second-rate; not much better than
the cartridge version and other cartridge-based games,
and if the cartridge version had hardly any sales because
the 64DD took all of them away, that leaves us with a
rather bleak picture for the American version.
I know a bunch of people are
thinking I'm a pessimistic nay-sayer thanks to that last
bunch of paragraphs. That's okay. The truth is, I
expect Ura-Zelda, if the title does make it to the light
of day, to do better than this doom-and-gloom article
suggests. I basically gave a bunch of different negative
possible scenerios here. I want to make this clear: I am
painting a very dark, bleek picture here; not one that I
fully believe myself. Chances are the game will do quite
well.
Still, I'd ramther have
reservations and then be pleasantly surpised than be all
hyped up and later be disappointed. Hope that Ura-Zelda
doesn't become a Japanese-only release which nearly
nobody in America has actually played (although many
people will remember them from reading possibly-bad
reviews of the game). We already have that with a couple
of CD-i. And Zelda II: The Adventure of Link proves
that just because the game has the word "Zelda"
in it doesn't mean that everybody will love the released
gae. I can imagine every website having a section,
"In Defence of Ura-Zelda". Ugh...
Just... be careful what
you're all excited over.
And hope for the best.
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