An Outline of the 64DD
By: Ganon
The Nintendo 64 Disk Drive will be the
first writable bulk data storage device for a modern video game
console. Using a 64 megabyte writable magnetic disk media, it
will allow game developers freedom to store unprecedented amounts
of gaming data on a console machine. For example, it could be
used to track every stat you can imagine in a baseball game, or
every detail about the world and your character in an RPG or
simulation game.
The Nintendo 64 Disk Drive can be used for
future upgrades of games by providing new levels or characters.
Nintendo 64 Disks will be bootable, meaning
that they can be used without a cartridge in the system (although
they can also be used in conjunction with a cartridge).
The Nintendo 64 Disk Drive is planned to
include a 4 megabyte RDRAM upgrade for the Nintendo 64, which
will bring the total RDRAM for the N64 system up to 8 megabytes
total, more than any console game system.
The Nintendo 64 Disk Drive hardware will
also contain a built-in ROM with some helpful data files that can
be accessed by Nintendo 64 Disk Drive developers. In addition,
the Nintendo 64 Disk Drive hardware has a real-time clock.
The Nintendo 64 Disk Drive will read data
at about one megabyte per second, which is roughly comparable to
a 6X PC CD-ROM drive. Sega Saturn and Sony Playstation sport 2X
CD-ROM drives, which only transfer about 300 kB/sec.
The Nintendo 64 Disk Drive unit sits
underneath the Nintendo 64 console and plugs into the EXT.
expansion connector on the bottom of the system.
The Nintendo 64 Disk Drive uses a disk that
is physically about the size of a 3.5 floppy disk, but is twice
as thick.
Because of the potential for exposure to
very young children, the Nintendo 64 Disk Drive drive itself has
many ruggedizing features. For example, it has a locking bay
drive door that will not open unless two small rails on the
Nintendo 64 Disk are inserted into it. This will keep little
fingers and cookies out of the Nintendo 64 Disk Drive. The
Nintendo 64 Disk itself also has a durable case and locks up
tight when not in the drive.
A variable amount of the space on the
Nintendo 64 Disk can be designated as readable (ROM) or writable
(RAM). There are several different ways the data can be divided
between readable and writable, ranging from a split of 38
megabytes writable and 26 megabytes readable, to having the
entire disk's 64 megabytes of memory read only.
Although a cost for the Nintendo 64 Disks
has not been announced, it will be less expensive from a
manufacturing standpoint than the cost of cartridges.
The Nintendo 64 Disk Drive is a "burst
access" device. This means that it does not stream data to
the N64, but rather sends it in high speed bursts. Because of
this, the Nintendo 64 Disk Drive will not be ideal for full
motion video, or for streaming audio data (although clever
developers will of course find ways to create FMV effects with
the system). However, with the powerful 3D polygon capabilities
of the N64, it is just as effective to create 3D real-time movies
with polygonal characters.
The Nintendo 64 Disk gives the developer up
to 64 megabytes for code and data (compared to the 8-12 megabytes
of currently available N64 cartridge configurations).
The 8 megabytes of RDRAM will allow for
large frame buffers and custom sound wave tables in RAM.
With the Nintendo 64 Disk Drive's writable
capability, the game can save extensive amounts of customization
data or tons of stats. SimCity has been mentioned as a possible
game that could make use of this extended writable memory.
The Nintendo 64 Disk Drive's capabilities
create three ideal game development scenarios. The first scenario
makes use of the expanded RDRAM of the system and is ideal for a
racing game with multiple tracks or an RPG. In these kinds of
games, where the basic program code is not too large, but the
tracks and world maps are, a developer could put the code in the
RDRAM, and then load the different tracks or world maps off of
the Nintendo 64 Disk Drive as they are encountered.
Another scenario would be to use the
Nintendo 64 Disk Drive for a game with many different levels that
have different game play. In this case, the program code and the
level data would be loaded into RDRAM from the Nintendo 64 Disk
Drive at the beginning of each level.
Another scenario, that may be used for
Zelda 64, is to use the Nintendo 64 Disk Drive to create future
expansions for a cartridge based game. This allows the developer
or publisher to release their game immediately, and then give it
extra long life with expansion disks. This can easily be done if
the "hooks" for the Nintendo 64 Disk Drive are put into
the cartridge program in advance.
No release date or price information has
been set.
Although the technical specifications of
the Nintendo 64 Disk Drive are nearly finalized, it is possible
that some of the information may change between now and the
release of the system.
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